@schmiergold: wenn wir das selbe meinen stimme ich dir voll und ganz zu ;-) xD
doch ein bug fällt mir doch ein.
Spoiler: Ende 1. Akt: Kapitel 4
Ergebnis 1 bis 9 von 9
Hybrid-Darstellung
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24.10.2011, 12:40 #1
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24.10.2011, 12:42 #2
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die stelle kenn ich, nehm ich jetzt extra immer viele Mollys/Bomben mit...^^
hier die Patchliste (für PC...!!!!)
Gameplay improvements
- Level cap raised to 60
- New blueprints for weapon mods added
- Infected damage reduced
- Infected no longer interrupt player attacks
- A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op
- Purna's ammo carrying capacity increased by 50%
- Character state from a save game can now be loaded when using the Start from Chapter option
- New balancing option added: enemy levels can now be adjusted independently for each co-op player
- Players respawn with more health
- Lock pick skill level required to open a lock is now clearly indicated
- Improved rewards in weapon crates
- All weapon crates now contain rewards
Fixes and interface improvements
- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
- Fix: equipped items no longer swap mysteriously after drinking an energy drink
- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
- Fix: loot from dead enemies is now always identical for all co-op players
- Fix: Purna no longer finishes her Fury with fists equipped
- Fix: map tracking after death
- Fix: zone info in the quarantine zone (City of Moresby)
- Tweak: respawn point selection is now smarter
General
- Improved stability and network performance in co-op
- V-sync option added
- Quest and reward fixes implemented
Quelle: eurogamer.net/articles/2011-10-21-dead-island-pc-patch-1-3-released
die Bugs unter Fixes and interface improvements hatte ich alle nicht auf der Box...Geändert von Schlüppies :3 |24/7| (24.10.2011 um 12:47 Uhr)
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