Das hier hab ich gefunden:
Perk Slot 1
Marathon | Marathon Pro
Marathon Perk Ability: Unlimited sprint.
Pro Ability: Get over obstacles faster (i.e. Ladders, Crates, etc).
Sleight of Hand | Sleight of Hand Pro
Sleight of Hand Perk Ability: Faster reloading.
Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon (Doesn't work if you're sprinting).
Scavenger | Scavenger Pro
Scavenger Perk Ability: Full resupply from dead enemies (Including secondary weapons).
Pro Ability: Extra magazines (Start with max ammo at the start of the game).
Bling | Bling Pro
Bling Perk Ability: 2 primary weapon attachments.
Pro Ability: 2 secondary weapon attachments.
One Man Army | One Man Army Pro
One Man Army Perk Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
Pro Ability: Swaps classes even faster.
Perk Slot 2
Stopping Power | Stopping Power Pro
Stopping Power Perk Ability: Increased bullet damage.
Pro Ability: Increased bullet damage vs. helicopters and aircrafts (Just bullet damage, doesn't work with Stingers or AT4-HS, etc).
Lightweight | Lightweight Pro
Lightweight Perk Ability: Move faster.
Pro Ability: Allows you to do a quick aim after sprinting (Doesn't work while walking).
Hardline | Hardline Pro
Hardline Perk Ability: Killstreaks require 1 less kill.
Pro Ability: Death Streaks require 1 less death.
Cold-Blooded | Cold-Blooded Pro
Cold-Blooded Perk Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
Pro Ability: No red crosshair or name shown when you are targeted (Great for sniping if you think about it).
Danger Close | Danger Close Pro
Danger Close Perk Ability: Increases explosive weapons damage.
Pro Ability: Increases air support damage (Harrier, Helicopter, Pavelow damage, etc).
Perk Slot 3
Commando | Commando Pro
Commando Perk Ability: Increased melee distance.
Pro Ability: You don't take any damage from falling.
Steady Aim | Steady Aim Pro
Steady Aim Perk Ability: Increased hip-fire accuracy.
Pro Ability: You can hold your breath for a longer period of time (Sniping purposes).
Scrambler | Scrambler Pro
Scrambler Perk Ability: Scrambles the enemy radar in a small radius (Enemy radar becomes all grayish).
Pro Ability: Delays enemy Claymores. (Basically you can avoid the explosion if you are fast enough).
Ninja | Ninja Pro
Ninja Perk Ability: Invisible to heartbeat sensors (Very useful in S/D or other game modes if you think about it).
Pro Ability: Allows you to move silently.
SitRep | SitRep Pro
SitRep Perk Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
Pro Ability: Makes enemy footsteps louder.
Last Stand | Last Stand Pro
Last Stand Perk Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol.
Pro Ability: This allows you to use your equipment too, for example, frag grenades and throwing knifes.
Ich benutze in letzter Zeit:
- M16 mit Holo
- G18 mit RDS
- Sleight of Hand Pro
- Stopping Power Pro
- Scrambler Pro
- UMP mit Holo
- USP mit FMJ
- Marathon
- Lightweight
- Commando
- AUG
- Stinger
- Sleight of Hand Pro
- Stopping Power Pro
- Steady Aim Pro
Als Deathstreak nehm ich eigentlich immer Painkiller.
Ergebnis 1 bis 10 von 84
Thema: Eure Klassen
Hybrid-Darstellung
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18.11.2009, 12:14 #1
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Geändert von XBU Power Hansen (18.11.2009 um 12:23 Uhr)
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18.11.2009, 12:29 #2
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Jau danke für die Liste liter-hans
Frage:
Kann mir einer den Unterschied zwischen diesen 2 Perks (eigentlich nur Pro) erklären?
Sleight of Hand | Sleight of Hand Pro
Sleight of Hand Perk Ability: Faster reloading.
Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon (Doesn't work if you're sprinting).
[...]
Lightweight | Lightweight Pro
Lightweight Perk Ability: Move faster.
Pro Ability: Allows you to do a quick aim after sprinting (Doesn't work while walking).
Worin liegt der Unterschied zwischen den einem "aim" und den anderem "aim" ?
EDIT: So n Quark... Steht ja in den Klammern worin der Unterschied liegt ._.
Vergesst die blöde Frage von mir.Geändert von CeAzZ (18.11.2009 um 12:32 Uhr)
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18.11.2009, 12:32 #3
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Geändert von XBU Power Hansen (18.11.2009 um 12:35 Uhr)
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18.11.2009, 12:33 #4
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Jo hab grad nen Edit reingesetzt in mein Post.
Jaja die Sache mit'm lesen...
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18.11.2009, 12:54 #5
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18.11.2009, 13:10 #6
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Zuletzt kommen ja noch die normalen RPG und davor so ne Javelin die den Gegner aus der Luft treffen kann. Aber soweit bin ich noch nicht.
Also insgesamt 3 (4 mit Javelin) Raketenwerfer. Da haben Helis und Flugzeuge nix zu lachen.
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18.11.2009, 13:12 #7