Wäre ja auch schlimm, wenn es so wäre. Allerdings hat man auch schon folgendes bei Polygon gelesen:
Gut, Microsoft hat dann via The Verge folgendes verlauten lassen:The Coalition studio head Rod Fergusson talks in particular about improved surface detail on things like metal and armor — it will also provide a more consistent level of technical performance as well, Fergusson told Polygon in an interview following Microsoft's press briefing today.
Gears of War 4 employs a dynamic resolution system that tweaks the game's rendering resolution in both single-player and multiplayer to maintain its target frame rate in each mode (30 frames per second and 60 fps, respectively). According to Fergusson, the Xbox One S has additional raw GPU and CPU power compared to the Xbox One, and The Coalition's engineers have been able to take advantage of that to reduce the frequency of frame rate or resolution penalties in more demanding sections of the game.
Dennoch bleibt ein fader Beigeschmack für mich übrig und ich finde das zeigt schon, wohin die Reise mit Project Scorpio gehen kann!"We have the same SOC architecture as Xbox One today," explains a Microsoft spokesperson. "For games that want to take advantage of HDR, we gave developers access to a small amount of additional processing power." The additional processing power won't be significant, and it appears it's limited to HDR titles.
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15.06.2016, 12:10 #2
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