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  1. #11
    Erfahrenes Mitglied Gaming Gott Avatar von CeAzZ
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    Gamertag: CAS Zonday

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    Zitat Zitat von XBU Power Hansen Beitrag anzeigen
    F*CK! Gibt es eine Liste mit den Änderungen? War das ein großer Patch?
    Hier die Liste. Quelle ist unten angegeben.

    Xbox 360 Community Update (12/13/10)
    Hey 360 gamers,

    We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

    IN PROGRESS
    Title Update 4 has just cleared Phase 3 approvals and is releasing at 2AM PST on 12/14.
    Patching process: callofduty.com/board/viewtopic.php?f=70&t=346952

    Issues Addressed:
    • Resolved several issues with parties getting disbanded unexpectedly.
    • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
    • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
    • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
    • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
    • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
    • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
    • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
    • Contracts will now reset when the player Prestiges.
    • Prevention of Valkyrie rocket exploding upon release under rare conditions.
    • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
    • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
    • Additional security measures to enhance detection and banning capabilities.

    Gameplay Tuning:
    • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
    • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
    • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
    • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
    • Subtle increase in sniper rifle accuracy when scoping in.
    • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
    • Additional minor reductions in knife lunge.

    [...]
    callofduty.com/board/viewtopic.php?f=73&t=313362&sid=g02kru2erfc5fo4svh cahtloq7

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