So, da ich zu einer Diskussion antworten möchte, aber diese Diskussion 1. weiter Off-Topic ginge und 2. in einer alten News war.... kopiere ich es mal hier rein:
Ging um den Heli im Multiplayer
Hab dazu grad nochmal den Guide zufällig gefunden. Sieht ziemlich lang aus der Text (zudem noch in englisch), aber gerade das in Fett makierte ist interessant![]()
HELICOPTERS:
Helicopters enter the map from one of a few directions (most only have one) and travel between pre-determined points until it loops back to the beginning.
The time the helicopter is in play is dependant on the map. It could be less than one minute or even two minutes.
The helicopter absorbs bullet damage, dropping all damage to 30%.
After losing 500 points of its total 1100 health, the helicopter is "weakened" and bullets deliver full damage against it.
At the same time, the helicopter will engage "evasive Maneuvers" - travel from point to point more quickly and spend less time hovering in place.
After letting loose a burst from its vulcan minigun, it has about a two second "reload time", make your move then!
Helicopters assess threat through four factors:
Distance from Helicopter - Closest player gets most threat
Has attacked Helicopter - Anyone who has attacked the helicopter gets threat
Weapon Class - A player with an RPG-7, Assault Rifle or LMG on their person will get threat.
Player Score - Highest scoring player in view gets most threat.
Whoever has the highest combined threat from these four factors will be the helicopter's Primary Target.
The helicopter will only target a player it can see more than 50% of his body.
Seems people don't know what I mean with "effective" in the description for the RPG-7.
The RPG-7 is the only EFFECTIVE explosive against the helicopter because it only takes one soldier with an RPG-7 to take it down. That's effective. What isn't effective is the necessity of several soldiers carrying enough of the other explosives and the inaccessability of the use of the explosives on the helicopter.
It would require several soldiers' stock of Frag grenades, Underbarrel grenades and C4.
"But it shows an X when I hit the chopper with it!"
Even if the helicopter is still in its state of absorbing bullet damage, the weakest SMG can do more damage in the amount of time it would take to throw one of those explosives at the helicopter. Stop wasting those explosives on the chopper. If you don't have a rocket, use bullets.Quelle: http://www.fpsbanana.com/tuts/7152
oder auch
http://www.xanga.com/DenKirson/632800688/item/
Ob es jemals offiziel bestätigt wurde... kp, aber aufm PC kann man sowas ja anhand von besseren Testmöglichkeiten testen.
(hoffe es geht in Ordnung mit den Links? nicht direkt anklickbarFalls nicht, bitte editieren
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23.03.2009, 11:45 #11
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Geändert von CeAzZ (23.03.2009 um 11:49 Uhr)