Zitat:
Perks:
Stopping Power- Adds 40% more damage
Juggernaut- Decreases damage taken by 25%
Sleight of Hand- Halves the reloading time
Double Tap- Rate of fire increased by 35%
Sonic Boom- Explosive damage raised by 25%
Stopping Power and Sonic Boom perks are negated against Juggernaut, and vice versa.
Steady Aim- Crosshairs distance away from one another is decreased by 35%
Iron Lungs- 4 more steadier breaths (100% increase)
Extreme Conditioning- Sprint time doubles
Extra Notes:
-Deep Impact does NOT affect damage done to an enemy, it just adds one more level of bullet penetration, meaning bullets can go through more walls than without the perk.
-The stats shown on the game when creating classes really aren't accurate. All sniper rifles (except for the M40A3 ACOG scope) all do 70 damage but the stats show that they are different.
-Don't knife with a silenced G3 because a bug occurs where you have to keep the knife animation on the enemy until it is complete, and a little bit after the enemy dies.
-The Mini Uzi has a faster fire rate than the P90 and also does the same damage.
-Helicopters have 1100 health, and will take only 30% of bullet damage until its health reaches 600. Bullet damage is then normal, and the chopper becomes more aggressive. Players with RPGs, LMGs, are on the top of the list, or are shooting at the chopper will be shot first.
Quelle: